Home About Design Expo Projects Faculty Sponsors Home About Design Expo Projects Faculty Sponsors 项目合并后列表 Direct-to-Customer Marketing & Data Analytics项目发布审核 Instructors: Team Members: Project Video Team Members Team Members: Instructors: 文件夹:0812申请测试 文章标题:Automated Scale Bar Detection of Scanning Electron Microscope Images via Deep Learning文件夹:Problem 文章标题:Problem StatementScanning electron microscopy (SEM) images often contain a scale bar that indicates the magnification level and the physical dimensions of the objects in images. However, existing methods for sca... 文件夹:Matrix Deception 文章标题:Matrix DeceptionProject IntroductionIn the year 2150, technology has evolved to the point where consciousness can be uploaded into a virtual world, offering the promise of immortality. However, this digital utopia hides a dark secret. Matrix Deception thrusts players into a dystopian future where the virtual and the real are indistinguishab... 文件夹:Deep Blue Saga 2 文章标题:Deep Blue Saga 2文件夹:Concept Generation 文章标题:Concept GenerationWe use the Elm and the Messenger framework to create this naval RTS game, Deep Blue Saga 2, which is themed on naval warfare.文件夹:Design Description 文章标题:Design DescriptionDeep Blue Saga 2 combines strategic depth wit... 文件夹:Jelly Rush: Samurai's Escape 文章标题:Jelly Rush: Samurai's Escape文件夹:Problem 文章标题:Jelly Rush: Samurai's EscapeThe primary challenge in developing Jelly Rush: Samurai's Escape was crafting a game that effectively integrates the profound themes of greed and psychological entrapment with engaging and intuitive gameplay. The team fac... 文件夹:Elm Game: A Memoir of Mercenairies 文章标题:A Memior of Mercenariestrailer_S3_Team15.mp4文件夹:Problem 文章标题:A Memoir of MercenairiesThis is a pixel-art RPG where strategy meets narrative. Lead a team of vampires through a series of missions in a post-war fantasy world. Each decision impacts their survival in a land where the line between... 文件夹:Time Wielder 文章标题:Time WielderThe trailer for our game is as follows: 文件夹:Problem 文章标题:ProblemCurrent technical problems for our designed game: 1. The operation system still has room for improvement2. Sometimes player will get stuck underground when playing the game.文件夹:Concept Generation 文章... 文件夹:Soul Symphony 文章标题:Soul Symphony文件夹:Problem 文章标题:ProblemWe find that among all games, few games can combine rhythm with platform, which can be quite promising. So combined with puzzle solving, we have the idea of Soul Symphony.Soul Symphony is a 2-D rhythm platform game. Instead of simply playing through pre-designed levels, playe... 文件夹:Awaken 文章标题:Awaken文件夹:Problem 文章标题:ProblemProject is to design a game using Elm. We have to complete it in one month, which is a very hard task for our team.文件夹:Concept Generation 文章标题:Concept GenerationWe try to find a kind of game which is neither too boring nor too difficult.So, turn0-based game ... 文件夹:Excavator Digital Twin Tool Chain 文章标题:Excavator Digital Twin Tool Chain文件夹:Excavator Digital Twin Tool Chain 文章标题:Excavator Digital Twin Tool Chain文件夹:Problem 文章标题:Problem Builder[x] is a company that develops the Tele+Artificial Intelligence (AI) Operation System, a system that controls constructi... 文件夹:Honor Journey 文章标题:Honor JourneyIntroduction:Step into the Forbidden Land which bores too much hatred and unresolved conflicts, face challenges, solve puzzles, and engage in combats with magical creatures. The ancient trees are whispering tales of untold power and hidden treasures, and their branches sway with a mysterious energy. Tighten your grip on the hilt o... 文件夹:Light and Shadow 文章标题:Light and Shadow文件夹:Light and Shadow 文章标题:Light and Shadow文件夹:Light and Shadow 文章标题:Light and Shadow文件夹:Problem 文章标题:Light and ShadowTo make a good pixel game, we build up Pixel Cube and made this game Light and Shadow.文件夹:Concept Generation&... 文件夹:Castle Warrior 文章标题:Castle Warriors文件夹:Problem 文章标题:ProblemOur task is to develop a game. What type of game is going to be made? How to ensure both the wonderful game mechanics and playability? What is the story it will tell? How to improve code quality to a stable program? That's the problem we should deal with.文件夹:Concep... 文件夹:Amnesia 文章标题:Amnesia文件夹:Problem 文章标题:ProblemA game should be developed. What kind of game would we like to make? What story would we like to convey? What experiences and feelings would we like our players to get from our game?文件夹:Concept Generation 文章标题:Concept GenerationAfter generally taking... 文件夹:IoT Cat Care System 文章标题:IoT Cat Care System文件夹:Problem 文章标题:ProblemImagine a situation like this: you are on your way to Japan for a pleasant journey, and suddenly you remembered that you did not prepare enough food for your cat at home! Immediately, your good mood is completely ruined. You may also worry about the cat getting si... 每页 14 记录 总共 217 记录 第一页 <<上一页 下一页>> 尾页 页码 1/16 跳转到 Home About Design Expo Projects Faculty Sponsors UM-SJTU JOINT INSTITUTE