元素:解密、打怪
背景:道教、神话、传说(山海经)
时间:唐朝
故事:流派派遣你去调查某个事件的成因。女娲。
Our Game wants users to feel that they are controlling a real character with gravity, friction and air drag (similar to the character in Super Mario). Meanwhile, we want to generate a brand-new magic that persuades users that they have super powers inside the game. This magic will be clearly stated in Mechanics. For visuals, we interweave our story with classic Chinese elements, namely Chinese Brush Paintings and poetic imageries, which can attract our users especially chinese students.For sound effect, we will take full advantage of traditional chinese music.
Normally, the character can jump and run under gravity, friction and air drag. He can kill the monster (or maybe some sort of object that is revealed from traditional chinese poetry) by jumping on its head. Otherwise, he will be killed by them when touching them.The character can rub other objects' kinetic energy and store it. Besides, he can exert the preserved kinetic energy on any object with an arbitrary direction decided by user.
Story:
In a Wuxia world, adventures of martial artists happen every day. Only those who are able to make use of Qi to train their martial arts can be called warriors. Qi is obtained from moving objects, what we call nowadays as kinetic energy, and can be converted into internal power of human beings. In this game, the protagonist is a warrior who sneaks into chinese traditional paintings and aims to reach the destination to obtain some sort of gold. Obstacles appear to block his way. He is trying to conquer them using his magical power.