Backpack Tower by Elmazing

指导老师:Michele Campbell创建者:姜希睿

BackPack Tower is a turn-based rougelike game. In this game, the character controled by the player will fight with enemies, arming up with treasure and equipments and finally reach the highest part of the Tower.

The base of BackPack Tower lies on traditional cost-based card games. However, it also combines ideas inspired by other games to provide player rich and deep game content.

Rather than simple standing at the two sides of the screen, BackPack Tower offers a moveable 2d-map as the battle ground of you and your enemy, therefore the distance, direction of your enemy as well as the special landform and traps can greatly influence the fight, and increase the depth of game.

What's more, BackPack Tower use a new idea to replace the common equipment system. Rather than simply put everything you can find into your bag, now you have to consider the volume of your bag and position of your treasures. Advisable organizing of your bag can help you carry more equipments and take advantage of their relationships. And it is also much more reasonable as you have to decide to take which treasure from the chest than simply choose one from three options.

The story happens on Terra, a world with magic and myth. The backpack tower is a tower with the power of gods, as a way to select warriors and heros for gods in ancient times. As a tower with wisdom given by gods, it will fulfill those who climbed to the top of tower a wish. However, during the god's war, this tower was involved and sinked into underground. After the war, gods decided to not intervene the ordinary world, and the tower gradually becomes part of myth. After long long a time, this tower in myth come back to ground in geological activities. However, this tower depraved in the long time torment of its mission, without the supporting of gods, now it only fulfill people's avarice to own this tower and its wealth.